#include <stdlib.h>
#include "texture.h"
#include "rect.h"
#include "point2.h"
#include "cloud.h"

Cloud::Cloud(){

	texture =NULL;
	rect =NULL;
	position =NULL;
}
	
Cloud::~Cloud(){
	
	delete texture;
	texture =NULL;
	delete rect;
	rect =NULL;
	delete position;
	position =NULL;
}
